Scene Capture 2D to Render Target does not appear to work on Oculus Quest 2 with Mobile Multi-View enabled

I managed to make it work.

Hardware: Oculus Quest 2
Engine: Unreal Engine 4.26.2

Android SDK: 23 - 25

Android Graphics API: Vulkan //ES3.1 doesn’t render any Scene Capture if Multiview is activated

Multiview: True

Forward Shading: True

Mobile HDR: False

Scene Capture Component - Capture Source:

Functional:

  • SceneColor (HDR) in RGB, Inv Opacity in A
  • SceneColor (HDR) in RGB, 0 in A
  • SceneColor (HDR) in RGB, Depth in A
  • SceneDepth in R
  • DeviceDepth in RGB
  • Normal in RGB (Deferred Renderer only)
  • BaseColor in RGB (Deferred Render only)

Non functional:

  • Final Color (LDR) in RGB
  • Final Color (HDR) in Linear sRGB gamut
  • Final Color (with tone curve) in Linear sRGB gamut
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