I managed to make it work.
Hardware: Oculus Quest 2
Engine: Unreal Engine 4.26.2
Android SDK: 23 - 25
Android Graphics API: Vulkan //ES3.1 doesn’t render any Scene Capture if Multiview is activated
Multiview: True
Forward Shading: True
Mobile HDR: False
Scene Capture Component - Capture Source:
Functional:
- SceneColor (HDR) in RGB, Inv Opacity in A
- SceneColor (HDR) in RGB, 0 in A
- SceneColor (HDR) in RGB, Depth in A
- SceneDepth in R
- DeviceDepth in RGB
- Normal in RGB (Deferred Renderer only)
- BaseColor in RGB (Deferred Render only)
Non functional:
- Final Color (LDR) in RGB
- Final Color (HDR) in Linear sRGB gamut
- Final Color (with tone curve) in Linear sRGB gamut