Scene Capture 2D renders merged/aligned with 3D view

I am trying to understand the output of material editor.

I have a scene where a SceneCapture2D transform is matched with the player camera.

I have a plane placed in the middle of an object (cube) and the object is rendered in wireframe, by the player camera, while the plane renders the full object, but flattened (projected) in the plane.

This is how I am doing it but I wonder if there is a more straight foward way to achieve the same efect.

Also, I am not sure why my resolution is outputing these numbers. No matter how I change things in the editor.

Finally, I got that 0.218 value by adjusting the UV. I was expecting to use some value related to the aspect ratio.

Ok. Took a time, but this is the material I would like to have come with earlier.

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