Scene Capture 2D performance issue. (120 to 70 FPS drop)

WOW! 5ms for TSR is crazy. Maybe TSR doesn’t play well with capture cameras?

I don’t use TSR. It was too slow for me overall (even without captures) and I find TSR is terrible for straight edges. I have a lot of hard edges in my game so I switched to TAA. But in my capture camera, I have TAA disabled. I think it uses FXAA instead.

Is there an option to turn off TSR in your camera? It should be in the “Advanced Show Flags”. Maybe it would still have acceptable quality. If you absolutely want to stay with TSR in your captures then I don’t know.

I looked at my stats. I have a screen with 3 captures (One actor each with lots of Niagara effects). I’m getting high times on Basepass (3), ScreenSpace AO (1.5) and all lights. TAA is 0.4. Postprocessing is 1. Still getting 60-70 fps. In game with one capture, I’m getting well over 90 fps. 100-110fps without capture. The only difference in stats were lights.

Now I have to look up what Shadow Depth is. I’m getting 5ms in game.

edit: Ah, I’m now seeing your post that you turned off all the show flags. Was there one to disable TSR? That did nothing?