Yes… except you need to click on them and expand the rollouts so you can see what is taking all the time
Example: 256 depth only RT, most of the cost is unaccounted for which can probably be attributed to the overhead of the RT itself.
If yours is similar, then I’m not sure what else you could do to optimize the RT.
Edit: Also if you aren’t already, since this is just for a stencil shadow you should be able to use the show-only actor list. Add your skeletal mesh to the list, might reduce some of the cost.