Hello friends. I am using a 2d capture component to render a separate scene in my game’s viewport. It is working, however the scene capture component is not capturing the text that displays in the primary viewport, and I would like it to. Below is a link to a video displaying my problem. As you can see the damage text renders in the primary viewport but not on the 2d scene capture material. If anyone knows how I might get the scene capture to notice the widget text being displayed on the primary viewport, please let me know. Thanks!
Video link doesn’t seem to be working.
The viewport is not part of your scene, that is why it is not captured by your SceneCaptureComponent2D. You could add a widget component to an actor to make it show up in the 3D world.