Scene capture 2d component potential bug

Hi again,

I’ve made a new project and I was able to reproduce the issue. I made a third person template and made a series of items again, I’ve uploaded a screenshot so you can try reproduce the issue.

To clarify, my intention is to have a 2d scene component render an overlapped actor blueprints as a preview type system and have that 2d scene component render the current to a UMG image using the render material. I want to be able to switch between what the camera is seeing depending on what trigger the player is overlapping. I didn’t think that having a scene component in every instance of the actor blueprint would be cost effective so I thought that if i just have one 2d scene component placed anywhere in the scene and have it simply move to the location of where the player has overlapped that would be the best approach. It works great as intended but it seems as if the camera is constantly changing location I’m not sure, hence the weird lines in the top left of the camera render. Apologies I’m bad at explaining.

this is an oldish version of my game which includes the preview system but on a toggle, I’ve decided not to have it on a toggle and appear upon overlap but either way causes the same issue, feel free to watch: - YouTube

88172-camera+bug+gif.gif