Actually Windows/DX12 scene capture looks to be working fine in 5.2 - the issue I’m seeing is Metal-only so I’ve started a new thread Additive scene capture produces corrupt texture on Mac/iOS
Actually Windows/DX12 scene capture looks to be working fine in 5.2 - the issue I’m seeing is Metal-only so I’ve started a new thread Additive scene capture produces corrupt texture on Mac/iOS