Hey!
I just wrapped up this scene in unreal, I used a technique that goes by a few names, lets just call it medium poly.
Basically custom normals through FWVN and a sort of offline POM decal system in Maya.
Hey!
I just wrapped up this scene in unreal, I used a technique that goes by a few names, lets just call it medium poly.
Basically custom normals through FWVN and a sort of offline POM decal system in Maya.