Scarlett Johansson using ONLY Unreal Engine and Metahuman Creator

Hello everyone, hope you’re all good :slight_smile:
I was trying to create Scarlett Johansson from Ghost In The Shell.
It’s not perfect, but my objective was using only MetaHuman Creator and Unreal Engine.
If you’re using Metahuman you may already know it’s hard to get some identical faces, but I had a lot of fun working on this project.
I edited a timelapse showing the process where I played with some parameters of the materials in Unreal and I used two types of hair from Metahuman to better achieve Scarlett’s hair.

You can follow my work here: ArtStation - Anderson Rohr

Hope you like it :slight_smile:

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