Scans For Items and Automatically Pick Up

Hi, I want to create an object that can scan an area in the gameworld when placed and then automatically pick up dropped items it detects and saves them in its inventory for later collection. Is there a good resource to clue me in on where to start? All I’ve found so far are resources for a player to pick objects up.

That depends how you want it to pick up the items. Are the items supposed to be sucked into it like a black hole, does it go around picking them up, or do they just “teleport” to its inventory?

Teleport to its inventory.

Well you can make a collision sphere and check all the items that are overlapping the sphere, then destroy those items and add them to inventory!