Scanline VFX - Unreal Technical Artist

Unreal Technical Director [HR][/HR]APPLY HERE
FOR VAN: https://jobs.lever.co/scanlinevfx/95…nreal%20Engine
FOR MTL: https://jobs.lever.co/scanlinevfx/5e…nreal%20Engine
FOR LA: https://jobs.lever.co/scanlinevfx/f1…nreal%20Engine

[PAID/CONTRACT]

SCANLINE VFX
Scanline VFX is a leading visual effects company with studios in Vancouver, Montreal, Los Angeles, London, Seoul, Munich, and Stuttgart.

ROLE:
Working with the real-time team, the Unreal Technical Director is responsible for developing content for film, VR, and virtual production. They support on-set virtual production in Unreal to create immerse real-time experiences for film production.

KEY RESPONSIBILITIES

  • Creates content for immersive experiences for real-time applications and virtual film production
  • Creates tools using C++, Blueprints, and Python Explore technologies in Virtual Production such as motion trackers, LED screens and robotics
  • Debugs shaders and optimizes workflows to achieve real-time performance
  • Develops workflows to seamlessly transfer content from DCC software to Unreal
  • Uses particle systems to create stunning FX
  • Helps the art team optimize assets for Unreal
  • Leverages current technology research and development trends to innovate and advance Scanline’s technologies
  • Designs, implements, and releases state-of-the-art components and applications for mission-critical, high performance, and globally distributed systems
  • Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines
  • Writes technical briefs and user documentation
  • Partners with Software Development leadership to identify and schedule tasks

QUALIFICATIONS & EXPERIENCE

  • Bachelor’s Degree or equivalent experience
  • Minimum five (5) years of Unreal experience building, debugging, and supporting complex setups in Unreal
  • Minimum five (5) years of experience in scripted tools development
  • Creative ability and artistic talent, demonstrated by previous work
  • Exceptional technical skills, the ability to learn new software quickly, and a keenness to stay on the leading edge
  • Strong willingness to grow, learn new methods and share knowledge with others
  • Ability to work and solve technical issues independently
  • Ability to take direction positively, work well within a team and thrives under the pressure of tight deadlines
  • Excellent communication skills and an open mind
  • Team player able to work in a collaborative and fast-paced environment

SOFTWARE REQUIREMENTS

  • Unreal (required)
  • Python (required)
  • C++ (required)
  • 3ds Max (a plus)
  • Maya (a plus)
  • Houdini (a plus

BENEFITS
We offer extended medical, disability and dental insurance.

APPLICATION
Please only apply once. We keep your application details on file for both current and future job opportunities. If you are applying to more than one position, use the same email address on all applications. Only re-apply if your details have recently changed.

APPLY HERE
FOR VAN: https://jobs.lever.co/scanlinevfx/95…nreal%20Engine
FOR MTL: https://jobs.lever.co/scanlinevfx/5e…nreal%20Engine
FOR LA: https://jobs.lever.co/scanlinevfx/f1…nreal%20Engine

Graphics Programmer [HR][/HR]
Scanline VFX is a leading visual effects company with studios in Vancouver, Montreal, Los Angeles, London, Seoul, Munich, and Stuttgart

APPLY HERE:
FOR VAN
:
FOR MTL:
FOR LA:

ROLE
Working with the Software Development leadership, the Graphics Programmer identifies, innovates and solves complex challenges for both real-time and offline use. Their focus is high level and forward looking with a demonstrated ability to prioritize, partner, and implement new and improved technologies with Mixed Reality and Game Engines. They have advanced skills with C++ required for research and development.

KEY RESPONSABILITIES

  • Leverages current technology research and development trends to innovate and advance Scanline’s graphics feature development
  • Develops new and enhances existing graphics technologies (rendering, lighting, shadows, shaders, etc.) state-of-the-art components and applications for mission-critical, high performance, and globally distributed systems
  • Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines

QUALIFICATIONS & EXPERIENCE

  • Bachelor’s Degree in Computer Science or equivalent experience
  • Minimum five (5) years of advanced experience with C/C++ or C#
  • Minimum five (5) years of experience in Gaming, VFX and/or other professional software development environment
  • Advanced knowledge of Mixed Reality rendering techniques
  • In-depth knowledge in advanced mathematics, linear algebra and understanding of data structures and algorithms
  • Experience with multi-threaded programming
  • Understanding of 3D graphics and shader programming languages
  • GPU and CPU profiling experience
  • Experience with DirectX12 and other modern graphics or compute APIs
  • Strong written and verbal communication skills
  • Experience with agile methodology, test methodology, test-driven development, source control management, and automated testing

BENEFITS
We offer extended medical, disability and dental insurance.

APPLICATION
Please only apply once. We keep your application details on file for both current and future job opportunities. If you are applying to more than one position, use the same email address on all applications. Only re-apply if your details have recently changed.

APPLY HERE:
FOR VAN
:
FOR MTL:
FOR LA:

Unreal Technical Artist
[HR][/HR]
Scanline VFX is a leading visual effects company with studios in Vancouver, Montreal, Los Angeles, London, Seoul, Munich, and Stuttgart.

APPLY HERE
For Vancouver Studio: https://jobs.lever.co/scanlinevfx/2f…nreal%20Engine
For Montreal Studio: https://jobs.lever.co/scanlinevfx/e7…nreal%20Engine
For Los Angles Studio: https://jobs.lever.co/scanlinevfx/8b…nreal%20Engine

DESCRIPTION
Working with the real-time team and develop content for film, VR, and virtual production, the Unreal Technical Artist supports on set virtual production to create immerse real-time experiences for film production.

ROLE

  • Creates content for immersive experiences for real-time applications and Film Virtual production
  • Designs levels and environments in Unreal
  • Lights and shades assets in Unreal
  • Uses particle systems to create stunning FX
  • Helps the art team optimize assets for Unreal
  • Creates procedural tools and workflows using Blueprints and Python
  • Explores new workflows and technologies to enhance results
  • Helps team debug issues and learn new methods

QUALIFICATIONS & EXPERIENCE

  • Bachelor’s Degree or equivalent experience
  • Minimum five (5) years of Unreal experience building, debugging, and supporting complex setups in Unreal
  • Minimum five (5) years of experience in scripted tools development
  • Creative ability and artistic talent, demonstrated by previous work
  • Exceptional technical skills, the ability to learn new software quickly, and a keenness to stay on the leading edge
  • Strong willingness to grow, learn new methods and share knowledge with others
  • Ability to work and solve technical issues independently
  • Ability to take direction positively, work well within a team and thrives under the pressure of tight deadlines
  • Excellent communication skills and an open mind
  • Team player able to work in a collaborative and fast-paced environment

SOFTWARE REQUIREMENTS

  • Unreal
  • 3ds Max
  • Maya
  • Houdini
  • Python

BENEFITS
We offer extended medical, disability and dental insurance.

APPLICATION
Please only apply once. We keep your application details on file for both current and future job opportunities. If you are applying to more than one position, use the same email address on all applications. Only re-apply if your details have recently changed.

APPLY HERE
For Vancouver Studio: https://jobs.lever.co/scanlinevfx/2f…nreal%20Engine
For Montreal Studio: https://jobs.lever.co/scanlinevfx/e7…nreal%20Engine
For Los Angles Studio: https://jobs.lever.co/scanlinevfx/8b…nreal%20Engine