Scan based MetaHuman

As the field of technology continues to advance, it is no surprise that we are constantly seeing new innovations and advancements in the world of 3D. The ability to scan a human face using a phone and turn it into a fully-realized digital human is just one example of how far we have come in this field.

Using a combination of Capturing Reality, ZBrush, Unreal Engine, and MetaHuman Creator, I was able to take a series of raw images of a human face and turn them into a fully-realized digital human. The process was incredibly exciting, and the results speak for themselves.

First, I used Reality Capture to process the raw images of the human face, turning them into a 3D model. From there, I used ZBrush to do some minor cleanup work and ensure that the model was ready for use in Unreal Engine. Then, with the help of Unreal Engine and MetaHuman Creator, I was able to turn the raw scan into a digital human that is ready for performance and motion capture.

The end result is truly impressive. The digital human looks incredibly lifelike and can be used in a variety of projects, from film and virtual production to video games and other forms of entertainment. The fact that this process can be completed using a smartphone is a testament to just how far we have come into the world of technology.

As someone who is passionate about photogrammetry, I am excited to see what the future holds. The possibilities are endless, and I can’t wait to continue exploring this exciting field. Whether you are a professional in the industry or simply someone who is interested in the latest advancements in technology, the ability to create a fully-realized digital human using just a smartphone is a truly impressive feat.

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