Hello!
So basically what I am talking about is unreal engine has built in simulations. Those simulations run off of scaling. Meaning if you perform a cloth simulation on a character at scale 1 it will do all of the calculations perfectly.
If you shrink your character to say, .001 the scale then try to do any simulations it will screw up. I am trying to see if there is a way to get the realtime cloth and hair simulations to shrink with my character but up-hold the calcualtions at scale 1.
I want my characters cloth to react as if he was scaled at 1 but I want him to be .001 the size if that makes sense.
I really want to keep the simulations inside of unreal engine as they don’t require baking which would save me about a week of work.
Any videos or tips would be greatly appreciated, thank you.