This might be a dumb question to ask, but I would rather know the answer. Why can’t I scale only in the direction I want? Let me explain what I mean!
- My actor is snapped to the surface and I want to scale it towards the Z direction only without having my actor moving from the snapped surface.
- I snapped my actor into the Y direction and I only wanted to scale towards Z or X without having my actor moving from the snapped surface.
Is this possible? It should be. Please take a look at the video and if you have a solution to this, let me know and thank you. Am I missing a setting that solves this issue?
Update (1:00pm US, ET) : Is everyone having some issue opening up material instance? I checked my older version and the engine is acting weird there too!
Scaling Video
Unreal Acting Weird Video
