Im going to use Zbrush to model a table and some chairs and was wondering how scaling works between the two programs. I want more control over the size of things relative to the player model. Couple of questions:
How big (tall) is the default player actor that spawns with the basic First Person Shooter project blueprint?
When I design an object in Zbrush, how can I maintain specific size dimensions (say 3 and 1/2 ft tall) rather than just dragging it in as an actor and eyeballing the scale feature?