Scaling mesh in Niagara does not seem to work..?

Hi humans -
Scaling mesh in Niagara does not seem to work…? The system works fine until I drop a ScaleMeshSize , then the meshes disappear.

Found the answer here:

“This scales the size with a factor using Particles.Initial.Scale - if you didn’t set that in the spawn script then it’s scaling a zero value.
You can always check what variable the renderer is using for the size by looking at the bindings and then set that variable directly or use another variable.”

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