hi everyone -
when importing camera tracking to unreal
we are having scaling issues (i think…)
here is our process
- camera tracking from 3DEq which we export as .abc
- import to maya - bake keys - export as .fbx
- import .fbx to unreal cam in level sequence
- attach actor to cam in level sequence
- set actor
- render
- do a slap comp of render with orig plate
ok - so the movement looks good
but what it looks like is that the unreal render is moving slower than the orig plate
im thinking this is a scaling issue
question 1 : is it a scaling issue?
question 2: regardless of what it is - anyone know i how i can fix this?
other things you might need to know
- filmback settings are the same for unreal cam and 3Deq cam
- frame is same
i saw someone post this which is giving me hope
but there are no details to the solution:
also i watched this and saw no scaling issues which then made deflated…
yr help is apprec!