This has been an issue since the box reflection capture has been around, but when scaling it with the scale tool it is so slow, like it a missed place decimal in the code when it comes to the scale. Compared to scaling the sphere reflection it is much quicker.
Would be nice to get this fixed, not sure if this has been reported already, I couldn’t find anything when I did a quick google.
This is because the Box reflection capture default Scale is 1 cm (or 1 UU), Wile most other object default scale is 1 Meter. or (100 uu). This is why the scaling feels slow. It is scaling at the same rate. It is just a lot smaller at scale 1.