I need some help with a blueprint I’ve been working on.
This is what I’m trying to achieve, if the player is outside A the objects scale is 0, Inside of B the scale is 1 and I want to lerp between the two dependant on the players location between A and B. The best I’ve been able to do is use a timeline to lerp between between the two if the player gets close and reverse it as they move away. Also there appears to be no collision on the object. and I can’t figure out why.
The blueprint so far
Any help anyone can give would be greatly appreciated