I am currently creating character models that are rigged to the Epic skeleton. As I understood it, this meant that all bones have the same name and structure (basically the conditions to use the same skeleton) and that every bone is placed in the same place on the body in the same way the bones from the Epic skeleton are placed on the Mannequin mesh.
This requirement seems pretty straightforward, but when I look at skeletal meshes on the Marketplace (as well as the submission guidelines), the description always mentions ‘scaled to Epic skeleton’ as well. Is this any different from being rigged to the Epic skeleton, and if so, what does it mean exactly? Does the mesh have to be the same height in total, or do all proportions neet to be exact or something? Both of these seem unlikely to me because then all meshes on the marketplace would have very similar bodies.
So far, my workflow has always been to import the Mannequin into my 3D modeling software, scale it to match the height of the character i created and then proceed to move the bones to their appropriate location on the mesh. Is this in any way destructive? All animations i make this way seem to be working as intended in engine.
The submission guidelines (Epic Games Technical Support & Customer Service | Epic Games) also mention “Skeleton must not be scaled” for character submissions (section 8). Is this the same thing, or what exactly do they mean by that (scaled in engine, in the modeling software, in animations, …)?
Thanks in advance!