Scale Value of "Add Movement Input" has no effect if greater than 1

Here is the image of my character blueprint:

I was watching the value coming out of the float + float notes, and it is in fact greater than 1, when just walking it is 1, 1.6 when holding down shift. Although Scale Value gets the proper number, the speed seems to remain the same. My character Defaults for movement are shown in the following image:

I have the same setup in another 4.5 project and it seems to work fine there, the character does accelerate when holding down shift. The character defaults are similar enough to confuse me.

Does anyone see the reason the sprinting does not function?

I usually implement the movement myself (via set actor location) so I don’t know exactly how add movement input works. But I could imagine it’s (like a lot of stuff especially in the material editor) it scales from 0-1. Your max movement speed is 360. This is a hard cap. Your actor will not be able to walk faster than this whatever you do.

Try doubling this and using instead of 1 only 0.5. Maybe it’s bound to that.