Here is the image of my character blueprint:
I was watching the value coming out of the float + float notes, and it is in fact greater than 1, when just walking it is 1, 1.6 when holding down shift. Although Scale Value gets the proper number, the speed seems to remain the same. My character Defaults for movement are shown in the following image:
I have the same setup in another 4.5 project and it seems to work fine there, the character does accelerate when holding down shift. The character defaults are similar enough to confuse me.
Does anyone see the reason the sprinting does not function?