Hi everyone
I’m still trying to learn Niagara, I’ve made two separate simulations with gas smoke emitters in my cinematic scene and they look great, the only problem that I’ve with one of them is that I need to scale it up a lot since should be visible in the distance, I can’t find a way to scale the sphere emission or overall simulation for this kind of gas, and if I increase the simulation box the emission sphere remain small, if I scale it up in the scene I loose resolution.
I’ve then thinked to bake it since it’s really far and needs to be stationary without any collision, but it’s a pretty long and slow simulation (around 12/13 seconds) and the only tutorial I’ve found about baking simulations are only for very short one.
How can I approach this problem? The simulation itself it’s really simple but this scale issue it’s driving me insane, thanks in advance to anyone who will answer!