So if I use a “Transform/Modify Bone” node to scale a bone, every bone after it including sockets scales the same way. This is working as intended because you can just transform/modify the next bone in the skeleton to prevent it from scaling.
But while sockets scale along with everything else, you simply cannot select a socket in the pull-down menu on the Transform/Modify Bone node where you pick which bone to scale.
I would like to be able to select sockets to scale on an individual basis just like you can do with bones, which already affects sockets just with no control.
Thanks! And let me know if I can provide screenshots or any clarification. I’ve looked this up and all I can find is people saying that it’s working as intended, but I don’t seem to be able to get the results I need, unless someone can show me the way