本人使用UE4在制作文本控件时,为了适配不同的屏幕尺寸而使用的Scale控件。但在Scale中的文字描边与投影会由于缩放产生错误的偏移(I use UE4 to create text controls that are designed to fit different screen sizes. However, text strokes and projections in Scale are incorrectly offset due to scaling):
我可以选择不使用Scale来控制控件显隐,但这会与正确的文字效果(主要是文字大小)相差较远(I could choose not to use Scale to control the control visor, but that would be a far cry from the correct text effect (mainly the text size).):
是的,你可以注意到在预览模式下,有scale控制的文本显示就已经不正确了(Yes, you can notice that in preview mode, the text with the scale control is already displayed incorrectly)
请问谁有办法解决这个问题嘛?感谢。