Hi guys,
I’ve got a system that lets me scale a character in AR view and set boolean triggers in the animation state machine to play animations from the blueprint. However, when I do play the animation, the scale resets back to 1 regardless of if the character is larger or smaller than that when the trigger was set. How can I make it so it doesn’t reset scale to 1 when it starts playing?
I’ve so far tried getting a live-update for the scale and setting it when the switch is clicked, but the scale vector somehow manages to reset to 0 before the branch switches completely.
Thanks in advance!