Scale resets when animation plays

Hi guys,

I’ve got a system that lets me scale a character in AR view and set boolean triggers in the animation state machine to play animations from the blueprint. However, when I do play the animation, the scale resets back to 1 regardless of if the character is larger or smaller than that when the trigger was set. How can I make it so it doesn’t reset scale to 1 when it starts playing?

I’ve so far tried getting a live-update for the scale and setting it when the switch is clicked, but the scale vector somehow manages to reset to 0 before the branch switches completely.

Thanks in advance!

I have this same problem!

Thank you for taking the time to answer. However, the solution you have provided did not work as I have already tried using this exact node.

Still, thank you very much.

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Also if you are using any animation sequences inside this animation blueprint, make sure to tick “EnableRootMotion” option. You have to do both these in order for scaling not to get reset.