Scale problem when importing hole scene from blender

hi

ihave modled my scene in blender and i exported normaly and with a scale of 1 the whole scene in one file and then imported it in unreal using “import into level”

evrything seems normal in the editor viewport and the scale is perfect but when i go to the static mesh editor i see all the models very tiny and the DistandFields are all messed up and all the models are scaled up in the editor like the images above so if anyone can tell me where im wrong or where can i import it correctly

thank you

Hi Amiot,

I guess you already found a solution but if not then use cm units in Blender and don’t forget to apply rotation and scale to objects before exporting to fbx. If you use instancing in Blender (Alt+D) then rotation & scale must be applied directly to the object data. Here is how to do the latter: Apply transforms to linked objects? - Blender Stack Exchange