I feel like I should know this, but has anybody had success scaling the size of a particle billboard based on it’s distance from the camera? if it was a sprite it probably wouldn’t be too tough, but beams are another story.
Ignore the debug UI - The two screenshots below show why I need this, the material currently blends between a thick and thin line in the Material, based on Camera Distance. This is so the line still shows up when far away, but doesn’t take over when you’re close to the screen. The problem is, as you can see in Wireframe view, the sprite sheets pretty much take over the entire screen when they’re close to the camera, which is almost all the time. This is a silly amount of overdraw and needs reducing.
Anybody know if this is possible as-is? If not, I’ll have to create a custom Cascade module of some kind.
The Material, to show you what I mean about the thickness blending.

