"scale/offset" camera position in unreal

hello. i created car rig in maya with advanced skeleton… but i must scale down my model to properly fitting for rig controls etc. i have done some animations with car and cameras… but now when I transfer scene to unreal I need to scale it up… in maya this is very easy process … I can just put camera in group and scale it up… but i dont know how to do it in unreal? scale doesnt work for camera in unreal and I need it scale from origin :frowning: attached picture is from maya… How I set my scale back to correct real numbers… but in Unreal i cannot add group above camera and scale it up? or can I? i cannot transfer maya group, just camera :frowning: thanks for your help!