Scale of actor doubling after exiting level player.

Hey all,

I have a plane vehicle that I have custom made. When I enter the level, everything works as intended, but as soon as I exit the level, the plane doubles in scale. The strangest thing, is that it appears to happen randomly. It doesn’t just occur when the physics is settled, or when the physics actively make it move, nor when I get in it or not.

The construction script is empty. And, to my knowledge, I have not tinkered with any scale settings in this vehicle at all.

Here’s the setup for the components (The static mesh has scale set to 1,1,1):

Thank you in advance, this has been giving me trouble for the last few hours.

Edit:

Forgot to mention, when selecting the plane and trying to scale it down in the level editor, if it is the first thing selected, or the default selected object after exiting game, it will maintain the scale, but change rotation. This is its transform after trying to set its scale to 1 once.

Hey there @Garrbage417! That’s an interesting issue! Can you identify any other possible reasons that the transform seems to be corrupting when PIE ends? When it is corrupted, are you able to default the transforms via the return buttons?

Do you have any construction scripts on the actor?

No, when trying to reset the transforms, it still goes into the strange rotations and keeps its scale. As for why it seems to happen when exiting PIE, I really have no idea what else could be causing it. I started working on this project ~1 week ago, and I haven’t messed with any project settings or world settings yet.

The construction script is completely empty.

Just wanted to post a reply with my findings after some testing:

I tried remaking the entire blueprint, and copied the code over. And the glitch kept happening. I figured that it might be a editor thing rather than an asset thing, so I placed a copy of the player into the world, and it happened again.

So it doesn’t seem like an actor specific thing. It seems like whatever was selected becomes the corrupted asset, and has a chance to mess up the transforms.

I’m going to look through the settings for literally anything it could be. But at this point, its starting to look like I just have to not select before entering PIE.

With so little progress, it might be best just to port my assets over to another level or project.