Hey all,
I have a plane vehicle that I have custom made. When I enter the level, everything works as intended, but as soon as I exit the level, the plane doubles in scale. The strangest thing, is that it appears to happen randomly. It doesn’t just occur when the physics is settled, or when the physics actively make it move, nor when I get in it or not.
The construction script is empty. And, to my knowledge, I have not tinkered with any scale settings in this vehicle at all.
Here’s the setup for the components (The static mesh has scale set to 1,1,1):
Thank you in advance, this has been giving me trouble for the last few hours.
Edit:
Forgot to mention, when selecting the plane and trying to scale it down in the level editor, if it is the first thing selected, or the default selected object after exiting game, it will maintain the scale, but change rotation. This is its transform after trying to set its scale to 1 once.



