Scale object without scale texture

Hello everyone,

Just started with unreal, can someone tell me how to scale an object without scale the texture ? I created an object and applied a texture from the starter content to use it as a floor.

You need to make the material ‘world position’

Hey, ClockWorkOcean, thanks for your time, i will try.

Personally, I’d scale based on ObjectBounds
Which is a parameter avaliable in the material.

Just remeber that this would compromise texel density as opposed to preserving it.