This might be an easy one to solve but I’m struggling. I need to scale a static mesh box on Y axis when an another object intesects a box collision in the blueprint. I can make it go up to the scale I need but need for it to come back down when the collision ends. Something like a thermometer rising and lowering when you roll over or out. The key is that it needs to go up and down from the point it was last intersected and not reset to the start. I have tried using a Timeline but this doesn’t work for me.
Anyone know how this can be achieved?