Scale mesh bug: vertex colors get lost

Ive found a bug with vertex colors on meshes in ue4.
When scaling the mesh either in code or from the 3d software, the vertex colors all go white.

The work around is to delete the asset from the editor first, the import fresh.
Is this a known bug?

Hi Gibbz,

Please post this to the answerhub at so we can assist you in depth. Thank you!

Not specifically a bug report, but the default import setting needs to be changed as it is a real pain to fix on every single mesh each import.

I have found a work around now. If i open the static mesh, expans the import settings rollout. Change “Vertex Color Import Option” from ignore, to “Replace”.
Then go back out, and re-import the mesh. Now you will have vertex colors!