Import Uniform scale is what I’ve tried prior but it doesn’t seem to change the size when pulled into the scene
I don’t really know what I’m doing on the editor side. I’m not really working on the in project stuff but they seem to think the imported skelemesh has to be smaller and to do that I have to seemingly re-rig the entire thing because shrinking it down causes the pivot point to act like it’s in the position of the unscaled version. But if scaling in Unreal would scale the animations it would make the process a lot easier, but I need to test on my end but can’t seem to perma-scale the skeletal mesh.