Hi everyone,
I was wondering about the scale I should use for a top-down space ship battle game. I’m planning to include very large ships (think battleships/motherships), and I don’t know if I should do everything to 1:1 scale, as I’m wondering if having 200m long ships can break something. For instance this would translate into very large collision box, very long spring arms, and gigantic planets. I’m also wondering about nav mesh. This would probably also make texturing pretty difficult as well with very large textures.
Any advice is very much appreciated.
Thanks a lot.