So I have come to realize to make the physics area (the range that we can attack, see etc. anything that cant be done with data or math) a decent size we would need 40 square ocean tiles with our current “to life” scale. Currently its scaled so that every boat is as long as its real life counterpart, and this works perfect with the first person template because they look real-life sized.
1600 (40x40) ocean tiles is rediculous and theres no way the engine could handle that (each one is 81920 units long, just under 1km and currently we can drive across an entire ocean tile at full speed in a matter of 10-15 seconds tops) if we could scale the first person character and its mesh and view as well as our boats say 10x or more, we would havethat much more area to play in since we can change the scale of the waves to about that much, I havnt done much testing but id rather have a huge flat calm sea than 40 boats stuck hitting eachother in a few ocean tiles (Ive tested up to 6x6 and it runs, but cuts the framerate down pretty hard).
How might I get started in this process. would it be as simple as scaling the first persons capsule component down 10x and changing its base eye level to 1/10 the height, scaling the boats down 10x and then I’d have the same “view” just a larger world? I’ve done a little bit of research but havnt run into anyone who needs to scale the first person down and be able to drive vehicles and walk around them (ships in our game, see the siggy).
Edit: this didnt have to be in BP I guess, just doing all the logic in BP so far since my c++ skills are not so hot and I dont know anything about the Unreal API and coding without on the fly debugging is near impossible to me. Mods this can go to content creation if you feel thats a better forum.