Scale each square of the Cellnoise by individual origins in Material editor?

Maybe that post here is what you are looking for, it looks a lot like the results i find, when searching for tile nodes:

https://forums.unrealengine.com/t/tile-generator-node-plus-ddx-ddy-correction/137130

His Blog Post with the blueprints:

https://polydna.blogspot.com/2020/01/random-tile-generation.html

And i think, i copy that for myself too ^.^

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