Hi,
I’m using Unreal Engine 5.1 for Arch Viz in VR. I’m using Meta Quest 3 headset. All my projects are running on my laptop, eatheir in the editor or Windows package. The problem I’m facing is that the scale and dimentions of interiors does not look right, it looks a bit smaller. It’s like the vision is zoomed in, as if you increase the Focal Length of a Cine Camera. For example, a room with dimentions of 4 * 5 meters looks like 3 * 4 (Approccimaite numbers) although the scale is correct. I’m exporting from 3ds max, and I have checked all the exported meshes in 3ds max and in the engine and everything is correct for all mesh.
In the VRPawn, in the camera settings, if I changed the Field of View(See Image below), no thing happen. Changing the World to Meters eatheir upscale or downscale everything, which dose not give a relestic result.
Any idea why is this happening?
*Sorry for bad english