Scale does not account for rotation

Illustration attached.

I have added a QuadPyramid mesh that comes with the starter content to a BP as a child of a scene component. If I rotate the pyramid 45 degrees and change the scene component’s X or Y scale, one of the pyramid’s vertices should be in the middle of the newly flattened side. Instead, the QuadPyramid’s scale simply changes to match its parent’s.

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