Hi,
I’m trying to make a weapon system which will change your weapon depending on your selection in the inventory system. I’ve got that to work, so now it is possible to switch weapons. The only problem is I want the collision for the weapon to change depending on the weapon (right now for an axe has the same collision as a dagger). Is there any way to do this? I am currently using a static mesh but I can also use skeletal if required.
Thanks