Scale Character without Collision Capsule becoming uselessly large?

I’ve just been playing around with that very idea. But I can’t get any other collision capsules to trigger consistently when another character hits it.
Around 10% of the time the capsule will block the other character and the rest of the time it acts as though it isn’t there at all. :frowning:

From what I’ve read this is due to the way the CharacterPawn handles collision while moving. It seems to ignore its other collision volumes during its sweep from a to b.

Though why it still seems to work 10% of the time I have no idea. I still have hope this will work with CharacterPawn but I’m pretty lost :stuck_out_tongue: