Scale camera position by resolution?


So,when my player does a specific action, im setting his camera location Z, to be offseted by the player Location Z + a static value (So the player is always towards the bottom right corner of the screen while performing the action ), This works well however i started to notice that the position of the camera ( even though the value is the same ) keeps changing every time i change the game resolution

So basically i simply want my camera position to always be the same ( bottom right corner) regardless of the resolution that im using, Any help is certainly appreciated

Please show where you apply New Cam Location to the Camera in the blueprints

Alright here it is