Hi all, I’m not sure if this is the forum for this, but this was the closest one to Widget design, I guess.
I’m trying to make a simple UI element which is basically a sprite and a text beneath, and the sprite is supposed to be scaled to match the area, which is why I’m using a Scale Box, which I suppose is expected.
But the result I’m getting is that the star graphics (which are supposed to be 1:1) gets stretched anyway despite what the description of the Stretch attribute says (it’s supposed to scale on X and then match the aspect ratio):
Is there some specific way to use these elements (Scale Box inside a Vertical Box) that I’m not getting here? Should I do something else to get the result I’m expecting instead?
Don’t feel stupid, the umg system is by far the most counterintuitive one. The reason I guessed what the issue was is I probably banged my had on the keyboard too.