I have a simple problem that I do not understand properly… I want to generate a row of houses. Therefore I add a number of static mesh components and offset them by their size (multiplied with their number index).
In order to get more variation I want to have the individual assets scaled by a random factor.
The first image shows how I set up my BluePrint. It just generates a random number (in stream) and uses this for scaling each mesh. Then it is supposed to take the very same number for scaling the offset (default house size = 1024). However, as you can see in the second/third image that does not work. If I do not scale anything the houses are aligned nicely. But if the scaling is applied the houses appear in different sizes (nice!) but apparently a different value is used for offsetting their position, so that they come out at seemingly random positions (which is not nice!).
I also tried promoting the random number to a variable and using this for scaling and offsetting but it didn’t work either…
Any suggestion what Iam doing wrong?