Scale a niagara particle system

This worked for me

  1. Turning on local space in all emitters
  2. Creating a niagara modular script to change sprite size and ribbon width based on engine.owner.scale
  3. Add this modular script to all emitters with sprite/Ribbon renderers

Unreal Automatically scales mesh particles so no need to tweak that value.

modular script:
https://blueprintue.com/render/shm_t915/

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