Hello,
I am working on a material that has to be changed by code. I am using scalar parameters to change the UV and panning coordinates.
But even though ue4 documentation states scalar parameters are constant variables that can be changed on runtime. I keep getting different results between a normal constant or scalar params.
How is that possible?
As you can see on this screenshot a constant with a value of 1 gives different results than a scalar parameter with a value of 1