SCALABLE SETTINGS FOR NON HIGH-END HARDWARE?

Hello unreal ppl! :slightly_smiling_face:

I’ve a question that its tormenting me : If my project is optimized with lowpoly meshes, merged material slots, few textures atlases reused trought one material dynamically instanced on hism, Should I worry about some 2k textures somewhere? I mean, with this setup, if a player choose low settings, this ensure me that non high-end hardwares can run my game?

Thank y’all so much! :folded_hands:

Hello there @Cykablatta!

As long as you are working with texture streamin and LODs, you should have nothing to worry about. The only concern would be if there are too many 2k textures, or too many assets in a scene are using them. If they are used sparingly, you should be fine!

In case you need a refresher, here are UE guides to features involving texture performance: