Hello unreal ppl!
I’ve a question that its tormenting me : If my project is optimized with lowpoly meshes, merged material slots, few textures atlases reused trought one material dynamically instanced on hism, Should I worry about some 2k textures somewhere? I mean, with this setup, if a player choose low settings, this ensure me that non high-end hardwares can run my game?
Thank y’all so much!