Scalability settings set to low causes the mesh of my character to deform

As title, medium or higher everything works fine, in low all the animations are broken like wrong weights or when you use an animation that doesn’t match the skeleton.

Please help.

It seems to happen only in a modular character (multiple meshes), but I can’t figure why

I guess my mesh is f**d up, I can share the fbx if somone wants to check, thanks.