Hi Numsi,
This was mentioned, briefly, in the release notes for 4.14.
New: Added a new “Cinematic”
Scalability level to the scalability
system. This level is intended for
offline rendering of cinematics only.
If you look at the BaseScalability.ini in the Engine/Config folder you can see the following settings that are used for this new setting.
[ShadowQuality@Cine]
r.LightFunctionQuality=1
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=4096
r.Shadow.RadiusThreshold=0.03
r.Shadow.DistanceScale=1.0
r.Shadow.CSM.TransitionScale=1.0
r.DistanceFieldShadowing=1
r.DistanceFieldAO=1
With this new setting, you can render higher quality shadows that are needed for offline rendering. This is not intended for any use during gameplay or at runtime.
I hope this helps.
Tim