Scalability settings cinematic?

I just noticed that in the SETTINGS > ENGINE SCALABILITY SETTINGS there is a new preset CINEMATIC. I tried to find out more info about this but there is nothing stated in the official documentation.

Could anyone explain what changes this makes to the engine.
Thanks.

Hi Numsi,

This was mentioned, briefly, in the release notes for 4.14.

New: Added a new “Cinematic”
Scalability level to the scalability
system. This level is intended for
offline rendering of cinematics only.

If you look at the BaseScalability.ini in the Engine/Config folder you can see the following settings that are used for this new setting.

[ShadowQuality@Cine]
r.LightFunctionQuality=1
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=4096
r.Shadow.RadiusThreshold=0.03
r.Shadow.DistanceScale=1.0
r.Shadow.CSM.TransitionScale=1.0
r.DistanceFieldShadowing=1
r.DistanceFieldAO=1

With this new setting, you can render higher quality shadows that are needed for offline rendering. This is not intended for any use during gameplay or at runtime.

I hope this helps.

Tim

1 Like

Thank you. This clears things up.

Is there a way to package a project with scalability settings?
In Epic scalability i have like no AO and with cinematic i have AO. Thus would like to package with cinematic.