OK, so testing on the previewer, here’s what I know:
- Screen Percentage - YES! I’m not sure exactly how low you can set this, but it scales from that up to 100%. After 100% you get strange cropping issues.
- Anti Aliasing - Yes, sort of. With TXAA you only have 2 settings, on or off. sg.antialiasingquality set to 0 or 1 will turn it off, set to 2 or 3 turns it on. Not sure about MSAA or FXAA as I was unable to get these to work on the previewer. I’ll need to test more on the device.
- Max FPS - YES! This is good for the user to limit inconsistent framerates.
- V Sync - Unfortunately, I wasn’t able to determine either way.
Between capping resolution and framerate and turning AA on or off, there are already enough options here for any mobile game to scale from modern midrange up to the newest and most powerful devices! Taking a complex, open-world-type game with many draw calls and targeting lower will be more of a challenge. I just can’t wait for Vulkan